Thursday 29 September 2016

Modeclix; digital craftsmanship and fashion.



An exploration of constructing garments using 3D printing poses many challenges, not least the fluidity of the ‘textiles’ created by 3D printed materials and their relationship to the body. The opportunities 3D printing presents to this process for producing garments allow for complex construction techniques that defy traditional pattern cutting to create garments that are multi-functional and customisable.

The potential allows for the construction of garments that are printed to create fluid pieces that, on paper, do not conform to a body shape, but when worn are transformed to augment the natural curves of the wearer. This project considers how traditional pattern cutting and draping can be combined with technology to redefine the perception of textiles and, ultimately, the wearer.

The first challenge, and perhaps the most exciting one, is to define and overcome the parameters that one is confronted with when trying to mimic woven and/or knitted textiles from which to make a garment. The obvious limits with this technology include the materials that can currently be processed using 3D printing technology. While there are a number of generic 3D printing processes commercially available, each capable of processing different materials, this project is focused on the Laser Sintering (LS) process and Nylon material. In this case, transforming a white powder into a textile is not dissimilar, in thinking at least, to that of spinning silk from a silkworm. Achieving similar outcomes, however, poses a greater challenge. Silk can obviously be transformed into a woven or knitted textile that is pliable, drapable and fluid. The nylon powder utilised by the LS 3D printing process, by nature, does not have the same properties as silk. It comes out of the printer in a solid state despite the capability of including movement that is defined through the use of the software.

As a prerequisite to the printing process, the printed objects are first designed, or “built,” in a digital environment using 3D modelling software where complex algorithms can be used to formulate and define the desired outcome. However, due to the limitations of the materials, the flexibility and fluidity found in natural textiles is limited, possibly non-existent.  In addition, working within the limitations of a small print bed[i], constrains what can and cannot be done. For example, simulations of the textile and how it conforms to the available print space must be undertaken as the direction of each printed component must remain the same — much like working with the warp and weft of a woven piece of cloth. This adds to the complexity of the design process.

There are a number of examples that illustrate how designers have used 3D printing to create ‘garments,’ with limited success, as a result of the materials used. Most notably Iris Van Herpen and design brand Nervous System have both utilised the technology in their design work despite the challenges that they face. However, it could be said that the items they print are not particularly wearable. In the case of Iris Van Herpen, her garments are, in the main, solid with little to no movement at all.  The designers at Nervous System have created a dress that achieves movement through the creation of highly complex geometry that allows them to print multiple, hinged moving parts.

Creating 3D textiles that are flexible with movement that mimics traditional cloth and is seen as integral to a garment as opposed to an embellishment is crucial to this research as it ensures that the garments are wearable but at the same time addressing both traditional methods of garment construction and existing technology and advances in the development of materials.

In the first instance, the project focuses on an interpretation of weave and knit. The initial prototypes are 3D printed as pieces of textile that have enough movement to ensure that they are fluid and represent a textile that can be used to make a garment. The focus is on movement; how the textile drapes and responds to manipulation in relation to the creation of a pattern of a garment that flows over the body of the wearer and is, at the same time, comfortable to wear.



The potential to create customisable garments is enormous. The pieces can then be dyed in an endless spectrum of colours, another area of research and investigation that moves away from current limited use of, for example, black and white. Working on a dress making stand, employing traditional methods of drape rather than flat pattern cutting techniques, emphasises the idea of working in 3D albeit in different ways; through the use of 3D CAD and the physical object. Component pieces can be assembled in ways that allow for intricate and often surprising outcomes of pattern, drape and construction.

take a look at Molly makes a dress the fashion film about the process.



1 The limitations of the print bed size are an integral part of the research despite large 3D printers being available as smaller print beds are easily accessed providing the possibility of rapid manufacture for mass production.




[i]

Modeclix; digital craftsmanship and fashion.



An exploration of constructing garments using 3D printing poses many challenges, not least the fluidity of the ‘textiles’ created by 3D printed materials and their relationship to the body. The opportunities 3D printing presents to this process for producing garments allow for complex construction techniques that defy traditional pattern cutting to create garments that are multi-functional and customisable.

The potential allows for the construction of garments that are printed to create fluid pieces that, on paper, do not conform to a body shape, but when worn are transformed to augment the natural curves of the wearer. This project considers how traditional pattern cutting and draping can be combined with technology to redefine the perception of textiles and, ultimately, the wearer.

The first challenge, and perhaps the most exciting one, is to define and overcome the parameters that one is confronted with when trying to mimic woven and/or knitted textiles from which to make a garment. The obvious limits with this technology include the materials that can currently be processed using 3D printing technology. While there are a number of generic 3D printing processes commercially available, each capable of processing different materials, this project is focused on the Laser Sintering (LS) process and Nylon material. In this case, transforming a white powder into a textile is not dissimilar, in thinking at least, to that of spinning silk from a silkworm. Achieving similar outcomes, however, poses a greater challenge. Silk can obviously be transformed into a woven or knitted textile that is pliable, drapable and fluid. The nylon powder utilised by the LS 3D printing process, by nature, does not have the same properties as silk. It comes out of the printer in a solid state despite the capability of including movement that is defined through the use of the software.

As a prerequisite to the printing process, the printed objects are first designed, or “built,” in a digital environment using 3D modelling software where complex algorithms can be used to formulate and define the desired outcome. However, due to the limitations of the materials, the flexibility and fluidity found in natural textiles is limited, possibly non-existent.  In addition, working within the limitations of a small print bed[i], constrains what can and cannot be done. For example, simulations of the textile and how it conforms to the available print space must be undertaken as the direction of each printed component must remain the same — much like working with the warp and weft of a woven piece of cloth. This adds to the complexity of the design process.

There are a number of examples that illustrate how designers have used 3D printing to create ‘garments,’ with limited success, as a result of the materials used. Most notably Iris Van Herpen and design brand Nervous System have both utilised the technology in their design work despite the challenges that they face. However, it could be said that the items they print are not particularly wearable. In the case of Iris Van Herpen, her garments are, in the main, solid with little to no movement at all.  The designers at Nervous System have created a dress that achieves movement through the creation of highly complex geometry that allows them to print multiple, hinged moving parts.

Creating 3D textiles that are flexible with movement that mimics traditional cloth and is seen as integral to a garment as opposed to an embellishment is crucial to this research as it ensures that the garments are wearable but at the same time addressing both traditional methods of garment construction and existing technology and advances in the development of materials.

In the first instance, the project focuses on an interpretation of weave and knit. The initial prototypes are 3D printed as pieces of textile that have enough movement to ensure that they are fluid and represent a textile that can be used to make a garment. The focus is on movement; how the textile drapes and responds to manipulation in relation to the creation of a pattern of a garment that flows over the body of the wearer and is, at the same time, comfortable to wear.



The potential to create customisable garments is enormous. The pieces can then be dyed in an endless spectrum of colours, another area of research and investigation that moves away from current limited use of, for example, black and white. Working on a dress making stand, employing traditional methods of drape rather than flat pattern cutting techniques, emphasises the idea of working in 3D albeit in different ways; through the use of 3D CAD and the physical object. Component pieces can be assembled in ways that allow for intricate and often surprising outcomes of pattern, drape and construction.

take a look at Molly makes a dress the fashion film about the process.



1 The limitations of the print bed size are an integral part of the research despite large 3D printers being available as smaller print beds are easily accessed providing the possibility of rapid manufacture for mass production.




[i]